Интервью с Bioware про DA3: Inquisition. На английском.
The first and second Dragon Age titles are quite different games. How are you going to balance Inquisition in terms of incorporating various elements from those games?
The idea for 3 is obviously that the medium has moved ahead again. So we have to take advantage of that and figure out first and foremost where the medium is going. Then from there based on where we see it going, which is to bigger, open areas and more things to do, we then have to decide what from Origins and Dragon Age II we're going to bring in to that.
Each game has things that we like. For example, Origins has a great, tactical combat feel. I personally like that Dragon Age II has a faster, more action feel to it. So we want to blend those and bring them in to Dragon Age: Inquisition and then have it play out in larger, open spaces.
З.Ы. К слову, вспомнился разговор про "DA2 разработчики позиционировали как Action/RPG". Кажется я понял (вспомнил) почему - DA2 выпускали в том числе и для приставок, а управление там было как в обычном слешере (в Дьябло 3 для приставок сделали также), т.е. никакого "Кликнул на врага и пошел пить чай", а только "Топчите активней кнопки". Так что вот.